Sunday, February 23, 2014

Sprite Process 1

I'm toying around with Paint Tool Sai, adjusting things so I can fit all of Constance's sprites onto one file, which makes it easier for consistency since for coloring, I could just use the eyedropper tool to maintain the same shade and tone. Otherwise one picture will have her hair bright red while the other would be a rusty orange. Someday I will have no more use of such trickery, but until then, I have to rely on that kind of technique to compensate for my complete lack of coloring ability.

To avoid going overboard, I'll be giving each main character only three or four body postures. Each posture will have their own set of expression; three each. In total I'd put the amount of available expressions for each character at twelve. Hopefully that would be a large enough range of emotions for each situation I'm putting them throw. But if not, I'll add more when necessary. In order to go about this expression-changing, I just start by sketching out everything BUT the face (except for the nose, which doesn't exactly shift that much).


Then I add in the facial features. Since she is the POV character, her sprites will be delegated to the side of the textbox, as per visual novel tradition, so her sprite will only be a bust. Everyone else is lucky enough have their sprite go down to their waist, at least.


Since the sprites only go down to her shoulder, not much of her character can be portrayed through body language, which I find a pity, but also a blessing, if only because I don't have to color and shade in her body.

No comments:

Post a Comment